PRESS KIT

Fact Sheet

Developer:
Hojo Studio
Sydney, Australia

Platforms:

  • Steam (MAC/PC)

  • Mobile (iOS/Android)

  • Nintendo Switch

Planned Release date:

March 2027 (Clean up Australia Day!)

Supported languages:

  • English

  • French

  • Spanish

  • German

  • Brazil Portuguese

  • Italian

  • Simplified Chinese

  • Japanese

MEDIA GOODIES

GAME OVERVIEW:

BraveCart is the story of a loyal, abandoned shopping trolley who defies two empires and sparks a revolution.

In a world dominated by Alphabarn and Omegamart, the twin supermarket overlords of Duopolis, our trolley awakens to find themselves abandoned, like so many others - destined to be destroyed and replaced.

Teaming up with scrappy, an abandoned receipt, they begin their quest to free all cartkind from the devious plans of the evil duopoly and forge their own path to freedom.

It’s a classic Australian underdog story set across the regional, suburban and metro areas of a fictional NSW - told as a funny, lighthearted satire on consumerism, duopoly and waste.

GAME FEATURES:

  • Narrative driven, cinematic story

  • Cozy turn-based puzzle gameplay

  • Gaming for change - 10% of every sale donated to Clean Up Australia to reduce corporate waste

  • Fully featured level editor for players to create and share their own BraveCart levels with friends

  • Family friendly and fully compatible with accessible controllers

  • Online leaderboards

ABOUT HOJO STUDIO

Hojo Studio was formed in 2013 by Rick Salter and Jola Szymanska, two designers from Sydney, Australia. In 2022, Stephanie Salter joined as Executive Producer and Chief Operating Officer.

Our DNA lies in unique characters, wild ideas and original IP everyone can enjoy. Our creative process begins by imagining endearing, unique concepts we can shape entire worlds around. Our goal is to elicit what we call “the Hojo Smile”. A cheeky, adorable irreverence in our games that fans find memorable and instantly fall in love with. We build uniquely Australian games - charming and cheeky in equal measure.

Hojo is a family orientated studio who value equity, collaboration and kindness. This is reflected in the team, the games we make and the partners we work with.

We passionately believe in the artform of games and their potential to build inclusive, fun experiences for families and friends. We believe art and entertainment can be the same thing. And should always have the courage not to take itself too seriously.

GAME CREDITS:

Executive Producer:
Stephanie Salter

Game Design:
Rick Salter + Jola Szymanska

Programming:
Rick Salter

2D Artwork/UI:
Jola Szymanska

Music & Sound Design:
Rick Salter

3D Modeling:
Jola Szymanska + Rick Salter

Animation & Effects:
Rick Salter